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About Me

"I believe design is the closest thing we have to the Force. You can't see it, but it shapes how people move, choose, and act — a quiet pull toward a probable outcome."

I design systems before I design screens.

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It's a habit I built in game levels and 3D

environments, where every object has to wait until you understand how someone moves through the whole space. I carried it into UX and never put it down. I map the world before I populate it with interfaces.

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My path here ran through three disciplines. A Bachelor's in Game Design taught me to think in systems and states. Years as a junior 3D artist trained my eye for space and composition. A Master's in UX gave me the methodology to aim all of it at real human problems. Each one built on the one before it.

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Today I teach 3D art and game design at a university in India. Teaching keeps me honest. If I can't explain a decision clearly to a room of students, I understand it well enough only once I can.

Tools

Figma · FigJam · Wix · Notion · Maya · Blender · Substance Painter · Unreal Engine

Skills

Information architecture · CRUD scenario mapping · User journey mapping · Persona development · Competitive benchmarking · Heuristic evaluation · Interaction Design · Visual Design · Workflow and flow design · Wireframing · Prototyping · Research synthesis · 3D modeling · Texturing · Animation · Game design · Level design

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